Author: Ian Millington
Edition: 2
Binding: Hardcover
ISBN: 0123747317
Publisher: CRC Press
Features:
Edition: 2
Binding: Hardcover
ISBN: 0123747317
Publisher: CRC Press
Features:
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. Search and download computer ebooks Artificial Intelligence for Games for free.
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover. Download Artificial Intelligence for Games computer ebooks
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to
Artificial Intelligence for Games
Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book
Categories: Artificial intelligence, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
Artificial Intelligence for Games Free
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques
n this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to