Author: Richard Rouse III
Edition: 2
Binding: Paperback
ISBN: 1556229127
Publisher: Jones & Bartlett Publishers
Features:
Edition: 2
Binding: Paperback
ISBN: 1556229127
Publisher: Jones & Bartlett Publishers
Features:
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Search and download computer ebooks Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) for free.
Categories: Computer games->Design, Software Development * Programming, Video games->Desig. Contributors: Scott Rogers - Author. Format: Paperback. Download Game Design computer ebooks
Kobold Guide to Board Game Design
Pull up a chair and see how the world's top game designers roll! The Kobold Guide to Board Game Design gives readers an insider's view on how to make a board game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation, including Dale Yu (Dominion), James Ernest (Kill Doctor Lucky), Lisa Steenson (Redneck Life), Richard Garfield (Magic: The Gathering), and Steve Jackson (Munchkin).
Winter is fast approaching and this Earl is not taking any chances! Help him collect as much food as possible to keep him going all winter long. Made from resin, the goal of this game is to stack as many acorns on his silver platter as you can. The Earl the Squirrel Stacking Game is the perfect addition to any space in your home. So gather 'round some friends and help Earl enjoy the fruits of your labor. Size: 7.48" x 3.94" x 7.48" Material: Resin Description: Stacking GameDrawing from the traditional and popular cultures of our world, imm Living creates designs marrying functionality with a p
Written in cookbook style this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK a
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to tur