Selasa, 14 Juni 2011

Real Sound Synthesis for Interactive Applications

Real Sound Synthesis for Interactive Applications
Author: Perry R. Cook
Edition: 1st
Binding: Paperback
ISBN: 1568811683
Publisher: A K Peters/CRC Press
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Real Sound Synthesis for Interactive Applications


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Real Sound Synthesis for Interactive Applications, ISBN-13: 9781568811680, ISBN-10: 1568811683. Download Real Sound Synthesis for Interactive Applications computer ebooks


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Store Search search Title, ISBN and Author Real Sound Synthesis for Interactive Applications by Perry R. Cook Estimated delivery 3-12 business days Format Book Merchandise Condition Brand New This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level. Publisher Description Virtual environments such

Powered by Frooition Pro Click here to view full size. Full Size Image Click to close full size. Real Sound Synthesis for Interactive Applications - Book NEW Author(s): Perry R. Cook Format: Paperback # Pages: 250 ISBN-13: 9781568811680 Published: 07/01/2002 Language: English Weight: 0.90 pounds Brand new book. About Us Payment Shipping Customer Service FAQs Welcome to MovieMars All items are Brand New. We offer unbeatable prices, quick shipping times and a wide selection second to none. Purcha

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Code examples and sound files can be found at the book's website.

"Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. An enclosed CD contains code examples and sound files.Note: The Kindle edition of thi



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