Author: Jason Gregory
Edition:
Binding: Hardcover
ISBN: 1568814135
Publisher: A K Peters/CRC Press
Features:
Edition:
Binding: Hardcover
ISBN: 1568814135
Publisher: A K Peters/CRC Press
Features:
Game Engine Architecture
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. Search and download computer ebooks Game Engine Architecture for free.
Game Engine Architecture - Jason Gregory. Download Game Engine Architecture computer ebooks
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic: David H. Eberly
Game Engine Architecture
Game Engine Architecture
Game Engine Architecture PTRAK 9781568814131 09781568814131
Game Engine Architecture Free
Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game