Kamis, 29 Mei 2014

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author: Frank Luna
Edition: Pap/DVD
Binding: Paperback
ISBN: 1936420228
Publisher: Mercury Learning & Information
Features:



Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. Search and download computer ebooks Introduction to 3D Game Programming with DirectX 11 for free.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.Brief Table of Contents: 1 Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Hardware Tessellation Shaders. The Compute Shader. Part III Direct3D Topics. Ambient Occlusion. Cube Mapping. Normal Mapping. Shadow Mapping. Cascaded Shadow Maps. Meshes. Quaternions. Character Animation. Picking. Volume Rendering. Terrain Rendering. Atmospheric Scattering and Cloud Rendering. Particle Systems and Stream Output. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Download Introduction to 3D Game Programming with DirectX 11 computer ebooks
The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization.

download

9781936420223 Introduction To 3d Game Programming With Directx 11 Frank D Luna


author frank d luna format mixed media product language english publication year 26 04 2012 subject computing it subject 2 computer games programming introduction to 3 d game programming with directx 11 frank d luna title 9781936420223 introduction to 3 d game programming with directx 11 frank d luna isbn 10 1936420228 isbn 13 9781936420223 author frank d luna publisher mercury learning information publication date 2012 04 21 format paperback dimensions 227 x 179 x 51 mm weight 142 grams pages 6

payment | shipping rates | returns Introduction to 3D Game Programming with DirectX 11 Product Category :Books ISBN :1936420228 Title :Introduction to 3D Game Programming with DirectX 11 EAN :9781936420223 Authors :Frank Luna Binding :Paperback Publisher :Mercury Learning Information Publication Date :2012-03-02 Pages :864 Signed :False First Edition :False Dust Jacket :False List Price (MSRP) :49.95 Height :1.9700 inches Width :7.0100 inches Length :8.9000 inches Weight :3.1300 pounds Keywords

Intl Pub Marketing 9781936420223 Introduction to 3d Game Programming With Directx 11 By Luna, Frank Description Presents instructions on programming interactive video and computer games using DirectX 11. *Author: Luna, Frank D. *Publication Date: 2012/03/31 *Number of Pages: 864 *Binding Type: Paperback *Language: English *Depth: 2.00 *Width: 7.00 *Height: 9.00 SKU: UBM9781936420223 Payment We accept payment via PayPal, Mastercard, Visa, American Express, Discover and PayPals Bill Me Later

Introduction to 3D Game Programming with DirectX 11, ISBN-13: 9781936420223, ISBN-10: 1936420228



Introduction to 3D Game Programming with DirectX 11 Free


The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites


download
Tidak ada komentar :
Posting Komentar