Rabu, 21 Desember 2011

Virtual Art

Virtual Art
Author: Oliver Grau
Edition: Rev Sub
Binding: Hardcover
ISBN: 0262072416
Publisher: The MIT Press
Features:



Virtual Art: From Illusion to Immersion (Leonardo Books)


Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Search and download computer ebooks Virtual Art: From Illusion to Immersion (Leonardo Books) for free.
Categories: Computer art, Virtual reality in art, Art and electronics. Contributors: Oliver Grau - Author. Format: Hardcover. Download Virtual Art computer ebooks
Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Vi

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Virtual Art: From Illusion to Immersion


Categories: Computer art, Virtual reality in art, Panoramas. Contributors: Oliver Grau - Author. Format: Paperback

Categories: Computer art, Virtual reality in art, Art and electronics. Contributors: Oliver Grau - Author. Format: Hardcover

Categories: Computer art, Virtual reality in art, Panoramas. Contributors: Oliver Grau - Author. Format: Paperback

Categories: Computer art, Virtual reality in art, Panoramas. Contributors: Oliver Grau - Author. Format: Paperback



Virtual Art Free


Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype
He discusses frescoes such as those in the Vi

download
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